Parents' guide

How BrimbleBay works

Everything a grown-up needs to set up earned time, from the first five minutes to quiet hours and Family time.

Getting started

The first time BrimbleBay opens, a short set-up walks you through it. You can skip it and come back any time from For grown-ups > Set up again.

  1. Parent passcode. Choose a code only grown-ups know. It protects settings, the family plan and anything that leaves the app.
  2. Children. Add each child's first name or nickname. Nothing else is asked.
  3. Games they earn. Tick the Game Night games that should be earned. Learning games can't be ticked: they're always open.
  4. Quiet hours and a daily limit, if you'd like them.
  5. Lock to BrimbleBay. A quick guide to Apple's Guided Access.
No children added? Then every game simply works as Open. Earned time starts when you add a child.

Open, Earn time or Hidden

In For grown-ups > Games and earned time, every game has three settings. You can set them for everyone, or give a child their own.

SettingWhat your child sees
OpenPlays any time.
Earn timeAn orange badge. Playing spends minutes from their jar.
HiddenNot shown at all.

Whole rooms can be hidden too. Learning Room and Active Play games are always Open or Hidden, never Earn time, because learning should never feel like a toll booth.

Out of the box, the fast arcade games are set to Earn time: Rocket Rails, Paper Jungle, WindPuck, Peg League, Comet Kitchen, BeatBloom, Tidelight and Plank-Pile. Change any of them in two taps.

Game settings: each game has Open, Earn time and Hidden buttons.

How children earn

Children earn minutes for new progress, not for time in the app. Going over something already mastered doesn't earn again, so there's nothing to gain from rushing easy work.

GameOne stepMinutes
Sprout & Spella new word in bloom2
Letterlighta new letter2
Pagelinga story understood5
Abacus Harbora math skill mastered6
Gulplingsa new level3
Clockwork Marketa new skill4
Echo Grovea new song or skill3
Fold Studioa model folded5
Mission Orbita new discovery3
RouteBotsa puzzle solved4
DoodleLofta drawing lesson4
Moonbeam Stretcha pose or trail4
Crinkle's Hangara sticker or plane3
Red Light, Green Lighta round2
HustleClocka mission beaten2 (up to 8 a day)
  • Practice counts a little: 1 minute for every 3 practice turns, up to 5 minutes a game a day.
  • Earning rate: choose Fewer (half), Standard or More (one and a half times).
  • Most minutes earned in a day: 30, 45 (the default), 60 or 90.
  • A jar holds up to 1, 2 (the default) or 4 hours, so minutes can be saved for the weekend.
  • Bonus minutes: give +5, +15 or +30 for real-world things like chores, reading a paper book or practising an instrument. Bonuses don't count toward the daily maximum. "Take 5 back" is there too.

When minutes are earned, BrimbleBay says so in plain words, for example: "Mia earned 6 minutes! New progress in Sprout & Spell."

The jar and goals

A child taps their name to open My jar. It shows their minutes as a jar filling up, so pre-readers understand it too.

They can set a goal: pick one of their Earn time games and 10, 20 or 30 minutes. BrimbleBay then suggests a short plan from the learning and active games, like "a new word in Sprout & Spell, a story in Pageling, a new yoga pose in Moonbeam Stretch". When the jar has enough, a big Play button appears.

Mia's jar with 12 minutes, saving for 20 minutes of Rocket Rails, and a plan to get there.

Spending time

  • A small clock shows the minutes left while an Earn time game is played. It only counts while the game is on screen.
  • Two minutes before the end there's a gentle warning.
  • At zero the game pauses under a calm "Time's up" card. Nothing is lost, and there's never a prompt to buy more.

Daily limit and quiet hours

Daily limit: set the most minutes that can be spent on Earn time games in a day (no limit, 30, 45, 60 or 90). Even with a full jar, the rest waits for tomorrow.

Quiet hours: choose times when Earn time games rest, for example 7:30 pm to 7:00 am. A game that's running ends gently and the minutes left stay in the jar. Learning, Active Play and Family time aren't affected.

Family time

Start Family time for 30, 60 or 90 minutes and every Earn time game opens for everyone on that device without using anyone's minutes. It's handy for game night or a rainy afternoon. Hidden games stay hidden.

Brothers and sisters

Each child has their own jar, goal and settings. Turn on a picture password for a child and they'll tap 2, 3 or 4 pictures before playing an Earn time game. It keeps siblings honest; it isn't meant to be strong security, which is what your parent passcode is for.

Tonight's table on the home screen: add the family once and every Game Night game fills in the players' names and keeps the night's winners.

Progress

In For grown-ups > Progress, each child has a page showing the new things they learned in the last 7 days, minutes earned and spent, time in each room, and every learning game's progress, with what's going well and what's worth practising.

Locking the iPad to BrimbleBay

Apple's Guided Access keeps a child inside one app. Turn it on in Settings > Accessibility > Guided Access, open BrimbleBay, then triple-click the side or Home button to start. BrimbleBay's For grown-ups > Lock to BrimbleBay shows the steps.

A note on Apple Screen Time. BrimbleBay is one app, so a Screen Time limit on games could lock the learning too. We suggest Guided Access plus BrimbleBay's own earned time, daily limit and quiet hours instead.